"In another life,"
Characters from Yakuza 5
Programs used: Aseprite, Blender
"Big Chilling" (2024)
Characters from Like A Dragon: Infinite Wealth
Programs used: Blender, Aseprite
"Meow Miau Moo" (2022)
Where did all these creatures come from? They seem hard at work, under the guise of night. You can't help but feel inclined to join them in their antics...
Programs used: Maya, Substance Painter, Procreate, Photoshop
Initial Project Exploration
Composition First Draft
I drew most of my inspiration from I Spy books
I later re-posed the character in Blender and re-did its materials using Blender's shader nodes to practice making NPR shaders.I rendered them to make them into stickers!
Programs used: Blender (rigging, lighting, compositing), Clip Studio Paint (compositing)
"✦Wanderland ✦" (2023)
A deceptively charming city of your own creation. Reality seeps in when you drift closer to the shores. Isn't it about time you stopped having imaginary friends?
Programs used: Procreate, Clip Studio Paint Pro, Blender, Unity
closeup 1
Bonhwa's House (Interior)
Idle
Walk
Jump
Animated pixel sprites of Bonhwa for an assignment in Unity 2D.
Programs used: Aseprite
WORK IN PROGRESS
Character Design: "Atlas"
A laid-back space nomad on an aimless journey through the vast universe, going with the flow of his travels.
Programs used: Maya, Procreate, Clip Studio Paint Pro
WORK IN PROGRESS
I re-modeled, textured, and animated Atlas in Blender in a low-poly style, to continue practicing modeling and rigging humanoid characters.
Programs used: Blender (modeling, rigging, lighting, animation), Aseprite (texturing)
Atlas' initial concept was born from wanting to see an absurd amount of hair stuffed into a tiny helmet. I drew a lot from Kaiba (2008) for his character's visual direction.
Character Design: "Aed"
A spoiled fae with too much power and time on his hands for his own good.
Programs used: Procreate, Zbrush
Turntable in Zbrush
Aed was designed for a fantasy role-playing Discord server. I wanted to play as a character that is highly attuned to magic but physically unimpressive.
Aed Character Sheet
Character Design: "Bbang"
A peppy and determined up-and-coming baker!
Programs used: Procreate (sketching), Zbrush (sculpting, texturing)
Rathskeller
A single-player action game that follows a violent drunkard wrecking havoc, tavern to tavern. Made as a group of 3 for a semester-long project. Made in Unity.Initial concept, game and combat design, audio mixing, and programming by Sebin Kim
KABEDON!
A 2-player role-playing physical improv game brimming with romantic tension. Made in 48 hours for the 2024 Global Game Jam.
April & Marisa (and Arnold)
Programmed and illustrated a short visual novel as an exercise on writing dialogue in Unity using Inky.
The Cask of Amontillado
A prototype for a point-and-click adaptation for Edgar Allen Poe's The Cask of Amontillado.Concept, art, and animation by Nic Kim
Programming by Sebin Kim
I'm Sebin (he/him), a queer Korean-American person based in NYC.I like to create playfully quaint things, whether it be games, drawings, or 3d models. My works focus on gamifying the mundane with whimsical fun!
✦ Email: [email protected]
✦ Pratt Institute, BFA in Game Design '25
Software: Adobe Suite, Google Suite, Unity, Unreal, Godot, Visual Studio Code, Twine, Inky, Yarn Spinner, Github, Plastic SCM, Jira, ZBrush, Autodesk Maya, Houdini, Blender, Procreate, Aseprite, Clip Studio Paint, FL StudioProgramming: C#, Python, HTML, CSS, Javascript

I'm Sebin Kim, a game designer and multimedia artist from California, currently based in NYC.I like to create playfully quaint things, whether it be games, drawings, or 3d models. My works focus on gamifying the mundane with whimsical fun!